She leads you to her carriage, where she loosens the ties on her mysterious cargo and flips back the silks.
It is a mirror, clear as diamond. “The elves call it an Eluvian: a seeing glass.” You feel an impression of yawning depth, as if you were standing at the edge of a chasm. You lean forward. Her hand catches your elbow. “No. Do not look.” Why? What would you see? The Sorceress frowns. “Well, yourself for a start. And take it from the rest of us, that is no easy thing to look at. Beyond that, who knows? Glass has two sides, your Grace, and there are stranger directions than ‘North’ and ‘South’.“
Why does the Empress want it? The sorceress flicks the sheet back over the glass. "You have your answer, your Grace. It will have to do for now. You have been gracious and intriguing. I do hope your curiosity does not land you in trouble.” She bids you farewell, and rides east.
I can’t really see the Marquis of Serault shedding any tears over the Divine’s death after what she went through for her visit. I have a soft spot in my heart for The Last Court and Serault. It’s like the Twin Peaks (or Nightvale) of Thedas.
So the food you serve to the Divine in Dragon Age: the Last Court was inspired by the menus at two 14th-century celebrations: the Milanese wedding of Lionel, Duke of Clarence, to Violante Visconti in 1368; and the Holy Roman Emperor’s visit to Paris at the end of 1377.
Dishes served included: peacocks with cabbage, pickled ox tongue, paired suckling pigs (all gilded), lark pasties, entremet of swan, and the profoundly sinister “eels reversed”.
Because what’s the point in being medieval and rich if you can’t paint a swan gold and eat the damn thing?
Anyone who has played The Last Court has Chris Gardiner to thank for all that delectable prose. He’s also written extensively for Fallen London. Follow him, friends!
Fallen London is deep, dark, marvellous… and massive. Here are ten things which may help the new player find their way:
Do not worry about seeing everything. There are more than a million words in the game; some are best unread.
Don’t be afraid of failure. You learn more from challenges that involve more risk, and there’s very little you can do that isn’t recoverable in some manner.
The currency of the Bazaar is Echoes, but around London you will find people with different motives trade in different things.
Poke around the Bazaar (… gently). Spend Echoes on items which will enable you to improve your abilities (remember to equip them). (If you’re not sure what you should and shouldn’t sell, Cryptic Clues, Jade, Deep Amber, Rats on a String and anything in the Goods category are good choices. Whispered Secrets are the most useful common items.)
Come back weekly to collect an Earnest of Payment; it will be wasted if you don’t.
Some effects lessen with the passing of time (weekly, at the same time as the above), like your wounds and your reputation in the public eye.
Consider your ambition carefully and choose it wisely. It’s costly to change further down the line.
Read everything. Save things in your journal for later reference. Very little of what you see is unconnected with something greater.
Don’t be in a hurry to advance. Opportunities will arise throughout your game that are suitable to your level.
Join the community. They are very friendly, and can help with those Nightmares you’ve been having.
For many more tips like this, we suggest browsing the Beginners’ Guide on the wiki, and for further questions, we recommend the advice for new players thread on our forums.